Ratchet And Clank gotta be one of the most epic sci-fi-games I’ve ever played. For that time, the graphics were astonishing. The rich shortcut dialogs with a lot of comic relief and parody of American Commercial, Ratchet And Clank became a more comedic and at the same time epic Sci-Fi adventure. Ratchet is a lombax and his best friend is a small robot with several gadgets in it’s arsenal. He’s called Clank. This robot talks like a professor, and is in that way a bit autistic in his way. Throughout the game, Clank sits on Ratchets back, making him available to slide through the air by the propeller in Clank’s head and arms.
Ratchet and Clank 2: Going Commando, was my first Ratchet Game and it went out on Playstation 2 in 2003. This article is all about the second game, not the pilot game from 2002.
Ratchet always explore some new smashing weapons of different sort, leaving each exotic planet in chaos to defeat his enemies. Rocket Launchers, Snipers and chainsaws that bounce from wall to wall, hitting enemies several times, are just some of the devestating inventions in Ratchet’s arsenal. At the same time, the game is none bloody and family friendly. Beside weapons, Ratchet uses gadgets and inventions that open doors with digital puzzels, freezing water to ice, and the opposite, making Ratchet move forward in his mission. The Dadgetron Swingshot is a gun that throws out a hook which makes you able to swing from one place to another in the air. The list continues.
Each planet has it’s own creatures and flora and fauna, and off course some enemies like robots and evil “Thugs 4 Less”. All the planets contains different paths and missions and beside the enemies, there is a lot of puzzles and riddles that you gotta solve with your gadgets to be able to carry on.
I absolutely love the skyrail sessions. These are steel lines in the air you can slide on with your boots. But beware the trains. You have to jump from one rail to another to avoid being smashed by the trains. And off course, there are the magnet boots. You get a bit dissy when the camera is following your perspective, changing it’s angle when you litterally walk on walls and beside roofs. There are several moments of this in the second half of the game.
As the Ratchet And Clank games are both majestic, beautiful and action filled, they are at the same time funny, for both youth and grownups. The shortcut scenes are filled with pop culturel referenses and makes fun of media and commercial in a typical American way. It’s pretty much like the simpsons in that way. Enjoy the collage I made down below!